Grand Theft Auto

History

Paragraph. The Grand Theft Auto series may be divided into canons, based on the inclusion of a numbering after the recognizable title name (e.g. Grand Theft Auto III) after the original Grand Theft Auto's release, and to a certain extent, the type of graphics engine used.

The original Grand Theft Auto. Grand Theft Auto 2 retained the original top-down perspective. Grand Theft Auto III brought the series into a 3D environment. 
  Grand Theft Auto Grand Theft Auto, the first title in the GTA series was released on PlayStation in 1997/1998 and also for Windows PCs.[3] The game is set in three different fictional cities, Liberty City, San Andreas, and Vice City. A reduced Game Boy Color port was later released. Subsequently, two expansion packs were offered, set in 1960's London.



 Grand Theft Auto 2 The second game in the series, Grand Theft Auto 2, was developed for Microsoft Windows, PlayStation and Dreamcast and released in 1999. Set in the indeterminable future,[4] it featured updated graphics and somewhat different gameplay based upon the player's appeal to various criminal organizations. A reduced Game Boy Color port was also produced.



 Grand Theft Auto III Grand Theft Auto III was released in October 2001. The game's setting takes place around that time,[5] in fictional Liberty City, which is loosely based on New York City, but also incorporates elements of other American cities.[6] Grand Theft Auto III brought a third-person view to the series, rather than the traditional top-down view of earlier titles (although the view is still made available as an optional camera angle). Graphics were also updated with a new 3D game engine. While not the first of its kind, the gameplay engine expanded the explorable world of GTA III, doing away with a traditional game structure where the player faces a "boss" at the end of the level and moves onto a new level, opting instead for more realistic mission-based approach. Multiplayer was discarded (third party mods were later released, allowing for multiplayer gameplay), but GTA III improved in many other areas such as voice-acting and storyline (in previous GTAs, there was speech only in short animated cut scenes between levels, other communication was simply subtitles running on the bottom of the screen). Grand Theft Auto III sold very well and became the first blockbuster game in the series.

After the success of Grand Theft Auto III, Grand Theft Auto: Vice City was released in 2002. This game was set in 1986 in Vice City, which was based on Miami. Vice City was also the first game to introduce fully functional flying vehicles that could be used by the player, such as sea planes and helicopters.

Grand Theft Auto: San Andreas, released in October 2004, had its setting in the summer of 1992, focusing on California gang life and the awakening of the drug epidemic brought on by crack cocaine. The setting was in the fictional state of San Andreas, which was based on some California and Nevada cities, specifically Los Angeles, San Francisco, and Las Vegas. Their counterparts are Los Santos, San Fierro, and Las Venturas respectively. The game also included a countryside in between Los Santos and San Fierro and also between Los Santos and Las Venturas, and a desert in between Las Venturas and San Fierro.

San Andreas also attracted controversy when a sex minigame that was cut from the game, but remained in the game code, was discovered in both the console and Windows versions of the game. Dubbed the Hot Coffee mod, the minigame allowed players to have sex with their in-game girlfriends. As a result, GTA: San Andreas was pulled from a number of retail outlets and was re-rated from "M" (Mature) to "AO" (Adults Only) by the Entertainment Software Rating Board (ESRB); the first game in the series to be given an AO rating. Rockstar has since released an edited version of the game for the Microsoft Windows, Xbox, and PlayStation 2, and has reclaimed the "M" rating.

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